We found the answer in the 15th century and in the hottest gaming title of the year. Kingdom Come: Deliverance II from Warhorse Studios was precisely the connection we were looking for. And it worked. We took it "to the next level" with a trio of strong moves:
Global Unique: We created limited edition payment cards that light up with every payment. A technology that nobody else on Earth had at the time (we can't vouch for space).
Heroic Connection: The cards featured designs from KCD II, and we invited Henry, the game's main hero, into our hero spot.
Masterful Timing: We launched the campaign precisely on the game's release day. This allowed us to ride the enormous wave of interest and "hype" surrounding the title.
There were only 2,000 cards, so we devised a fair "drop" mechanism: every weekday in February at 8:00 PM, 100 cards were released in the George mobile application.
The hunt for the glowing treasure could begin. We built the entire communication on three simple pillars: the card glows, it features Henry, and it's limited edition. It spread across all channels – from a hero spot in Unreal Engine 5 on YouTube and Twitch, through authentic content from influencers (Xnapy, Natyla, Gejmr) on social media, to unconventional OOH (3D bigboard, glowing CLV in the metro, tunnel wraps). Every detail was tailored to fit the gaming world.